The good Mr Craig Sharkie (URL pending...) pointed me to a JavaScript game that was designed to run on the iPhone. Being a copycat, I decided to port my recently un-earthed platform game to be iPhone-friendly. Due to a serendipitous accident, the game was already 320x480 pixels - so all that was required was to handle the touch events. Left & Right to move left and right and Down to jump. Which kind of works, but is damn fiddly. Any suggestions for better controls? Anyhoo... here's the iPhone friendly version of Some Adventure-y Guy.
JavaScript games for iPhone
Wednesday, August 5, 2009
2 Comments
Now all you have to do is:
#1 wrap it up in some Cocoa
#2 wait 3 months for it to be approved
#3 ???
#4 Profit!!!
That’s sweet mate, kinda novel at first on the iPhone then gets pretty fiddly. I suppose you could take the common route of overlaying d-pad style controls for iPhone users. That would make it super cool.