Part 2! Unbelievable, my attention span is expanding in my old age… Today we are going to look at building on the 3d starfield of Part 1 by moving from dots to lines! By the end of this tutorial, we’ll have a floating cube demo that we can scale and translate in 3D space. Use […]
Category: Nerd
Convert WordPress fetch_rss to fetch_feed
I realised that I wasn’t properly handling the return value on a feed I was grabbing to display the “Spiffy things from the Internet” section of the blog. I went to WordPress to look up the fetch_rss API details, only to find that it had been deprecated in WordPress 2.8.something. Being the ever-vigilant beacon of […]
JavaScript games for iPhone
The good Mr Craig Sharkie (URL pending…) pointed me to a JavaScript game that was designed to run on the iPhone. Being a copycat, I decided to port my recently un-earthed platform game to be iPhone-friendly. Due to a serendipitous accident, the game was already 320×480 pixels – so all that was required was to […]
3D with HTML5 Canvas: Part 1
Ah ha! First time on this blog where I’ve started a “series” and got past post 1. (Check out post one: called “Part 0”). Well anyway, it turns out that my theory that simple 3D is easier that it seems was correct. Based on my vague inclination of how the maths should work, I constructed […]
3D with HTML5 Canvas: Part 0
My breakthrough with high-school level vector mathematics got me thinking: maybe maths isn’t as hard as my math teachers made it appear? And maybe it could be used for more cool stuff… like, making a 3D game? My programming skills are such that I could make games that come from 1980 – and Battlezone was […]
Blobby physics thing
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Faking email delivery in .NET
Well here’s a tip that would have prevented me from barraging the owners of test.com and asdf.com with mountains of garbage test emails, had I discovered it many years ago (sorry about that, guys!). In .NET you can easily specify a location to dump emails ready to be picked up by the SMTP server. If […]
Javascript game: Deamons Of Space
Another piece of JavaScript magic from the 2003 archives: I gave it a quick once-over to get it up and running in Firefox… though now it might not work in anything else, but there you go. Like all my creations, the controls are damn hard to get used to – I don’t know what I […]
Arduino step sequencer
After getting my Atari 2600 half-finished masterpiece, Plops!, off my hard drive and onto the intertubes, I realised that I’ve found an easy way of achieving a nice feeling of closure without ever having to finish any of my half-arsed projects again: just chuck it up on my blog and consider it done! Accordingly, I […]